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Bubbles The company I work for, re-created this advert for their showreel. Permittion was given because we do Pre-vis work for the advertising agency. I did all rigging and animation in these 2 scenes. I also animated the foam in 3ds max using PFlow. |
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Storm Trooper I did all animation, rigging and lighting. It's all key frame animation. I got the model from here. |
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Pump Some animation I did for an advertising agency. I did the rigging and animation for the pump. I rigged and animated the can with progressive morph targets. I only used modifiers for this one... no max bones were used. |
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Mr Beast This is a small freelance job. I can't show the mesh because of a disclosure agreement. I rigged and skinned the character with Character Stuidio in 3ds Max. The ball was rigged with a combination of a space warp modifier and spline controller. |
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Jack Russell Jack Russell animation for a company showreel. Rigged and animated with max bones. |
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X Wing An X-Wing flies through cloud with an abrupt ending.I wanted to learn some 3DS Max particles and I found a nice little tut here about some cloud particles. Thanks to Jonas Ussing on The Area website. After doing this tut I thought it looked pretty good and that I should add to it... Well 5 months later, it's done. I did all of it in my spare time after work. I used an X-Wing model care of the lovely geeks at WOLF 359. I rendered separate passes out of Max and comp'ed then together in Fusion. A very steep learning curve there. It's all Scanline rendering as the technique from the tut required this. So it was just a simple matter of putting in a Sun light and an ambient light for the x-wing. The Thrusters were also done with Max particles along with the explosion. May 2010 |
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![]() Normal Walk Cycle |
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![]() Stereo Alive |
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![]() 11 Second Club Entry |
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| Hide Expand for older animations >>> |
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3DRea Productions © 2011 |
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